<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Ai on Salman's Blog</title><link>https://salmanfs.ca/tags/ai/</link><description>Recent content in Ai on Salman's Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 05 Sep 2020 06:44:17 +0000</lastBuildDate><atom:link href="https://salmanfs.ca/tags/ai/index.xml" rel="self" type="application/rss+xml"/><item><title>The Fear of Automation</title><link>https://salmanfs.ca/posts/the-fear-of-automation/</link><pubDate>Sat, 05 Sep 2020 06:44:17 +0000</pubDate><guid>https://salmanfs.ca/posts/the-fear-of-automation/</guid><description>&lt;p&gt;&amp;ldquo;AI is taking our jobs!&amp;rdquo; - It seems to be a growing fear around the world. However, it is not a new idea.&lt;/p&gt;
&lt;p&gt;In A World Without Work by Daniel Susskind [1], the author explores the notion that automation will leave us in a world without work. He talks about times in the past when these fears were raised (notably during the Industrial Revolution) and contrasts the projected outcomes with reality. Some jobs were lost; others created.&lt;/p&gt;</description></item><item><title>Shogi</title><link>https://salmanfs.ca/posts/shogi/</link><pubDate>Sun, 01 Jan 2017 03:20:50 +0000</pubDate><guid>https://salmanfs.ca/posts/shogi/</guid><description>&lt;p&gt;I was the team leader for a term project in a software engineering course. Our team of 5 developers designed, developed and tested a program to play Shogi, a Japanese variant of chess. We used Julia for programming , GTK+ library for the graphical user interface, SQLite3 for the database and Fossil for version control. Users had the option to play the game in multiplayer mode with another user on the same computer, over email or over the local area network. Players could play the game using the CLI (colorful ASCII art) or the GUI. The program included 4 game modes (minishogi, standard shogi, chu shogi and tenjiku shogi) and 5 difficulty levels (normal, hard, suicidal, protracted death and random). The different game modes meant different pieces and a unique set of permissible movements for each. The difficulty levels were for how challenging the AI would play against the user. We also setup a one-click installation procedure (Linux and Windows compatible) for the game to ease installation headaches for users (download dependencies, create a launcher icon, etc.).&lt;/p&gt;</description></item></channel></rss>